top of page
Burnt%20Zombie_edited.jpg

THE DEAD ARE RISING

FPS Survival | VR

The world has been overrun by zombies and you have to defend the last remaining town on Earth! Defeat waves of zombies in order to survive! Purchase weapons such as rocket launchers and miniguns to take out the zombies!

The Dead Are Rising: Headliner
The Dead Are Rising: Video

PROJECT DETAILS

Unity Icon.png

ENGINE

Unity

Development Time_White.png

DEVELOPMENT TIME

4 weeks

People_White.png

TEAM SIZE

1

The Dead Are Rising: Clients
The%20Dead%20Are%20Rising%20Banner_edited.jpg

DESIGN PROCESS

The Dead Are Rising: Features
Zombie Attack.png

CONCEPTUALIZATION

'The Dead Are Rising' is a game concept that was inspired by a mod that I found while playing Left 4 Dead 2.​

​

Based on that mod, I wanted to improve upon the idea of defending a fort against hordes of zombies - with a weapon shop system and a structured zombie wave system.

Weapon Shop.gif

WEAPON SHOP SYSTEM

In the original mod, players could only choose their weapons at the start of the game.

​

I wanted to give players more leeway by adding a weapon shop from which they could buy weapons at any time.

Gameplay 1.gif

ZOMBIE WAVE SYSTEM

The original mod didn't have a wave system and zombies kept pouring out without end.​ There was a lack of breathing room and recovery for the players.

​

This made me realize how important it was to create a wave system that could end after a specific number of zombies were defeated.


This allowed players to recover after the end of each wave and give them a fair challenge.

The Dead Are Rising_Game Loop.png

GAME LOOP

  • The player starts the zombie wave.

​

  • Killing zombies gives the player money - which the player can use at the weapon shop.

​

  • Killing all of the zombies in the current wave ends the wave.

​

Zombie Attack 2.png

GAME BALANCING

Most of the game's balancing involved the enemies and weapons.


I gathered feedback from players regarding this to make sure that the enemies and weapons were well-balanced.


This includes assessing the players' overall abilities in handling the zombies and whether the players found the weapons' price range and damage reasonable.

bottom of page