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BASILEUS

Summary

Basileus is a shooting RPG where you play as a hunter who goes on a quest to defeat the Demon King and his generals.

Basileus: Bio

PROJECT DETAILS

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SOFTWARE

Cardinal Engine

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DEVELOPMENT TIME

7 months

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TEAM SIZE

8

Basileus: Clients

KEY CONTRIBUTIONS

Roles

GAME DESIGNER

  • Participated in brainstorming session with the team to propose an idea.

  • Researched on existing RPG or similar games.

  • Game Protoyping, Playtesting and Feedback.

  • Game Documentation - Narrative, Characters, Skills, Stats.

  • Spreadsheets - Enemy, Skills 

UI DESIGNER

  • Provided UI Wireframes and Mockups.

  • Provided UI assets.

Basileus: CV

DESIGN PROCESS

During the conceptualization phase, we researched on existing games and came up with mechanics that would suit our game. Then we thought of the narrative and world design to create the type of atmosphere and experience we want to create for our user.

Basileus: Text

PROTOTYPING

I created and tested several prototypes. As I sat with players while they playtest the game, I made sure to look for behavioral cues and emotions expressed as they are important in finding out what players like and dislike about a game.

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FIRST PROTOTYPE

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SECOND PROTOTYPE

Basileus: Projects

Wireframes

Next, I came up with the UI wireframes and mockups to see which layout would fit the game and suit the user's needs.

HUD Wireframes.JPG
Basileus: Image

UI Mockup

HUD Mockup part A.JPG
Basileus: Image

High Fidelity

Final UI Layout and Design

Final HUD.JPG
Basileus: Image

LEVEL DESIGN

As we were using a custom-made engine to develop our game, I used other software such as Tiled and RPG Map Editor to design our maps.

Demon King's Throne Room.png
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TILED

Final Boss
Early Level Mockup

RPG MAP EDITOR

Final Boss
Level Design

Basileus: Projects

Enemy Spreadsheet

To ensure a smooth game difficulty, we review and manage data on spreadsheets for the enemies and their respective skills for game balancing.

Basileus Enemy Spreadsheet.JPG
Basileus: Image
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