BASILEUS
Summary
Basileus is a shooting RPG where you play as a hunter who goes on a quest to defeat the Demon King and his generals.
PROJECT DETAILS

SOFTWARE
Cardinal Engine

DEVELOPMENT TIME
7 months

TEAM SIZE
8
KEY CONTRIBUTIONS
Roles
GAME DESIGNER
Participated in brainstorming session with the team to propose an idea.
Researched on existing RPG or similar games.
Game Protoyping, Playtesting and Feedback.
Game Documentation - Narrative, Characters, Skills, Stats.
Spreadsheets - Enemy, Skills
UI DESIGNER
Provided UI Wireframes and Mockups.
Provided UI assets.
DESIGN PROCESS
During the conceptualization phase, we researched on existing games and came up with mechanics that would suit our game. Then we thought of the narrative and world design to create the type of atmosphere and experience we want to create for our user.
PROTOTYPING
I created and tested several prototypes. As I sat with players while they playtest the game, I made sure to look for behavioral cues and emotions expressed as they are important in finding out what players like and dislike about a game.

FIRST PROTOTYPE

SECOND PROTOTYPE
Wireframes
Next, I came up with the UI wireframes and mockups to see which layout would fit the game and suit the user's needs.

UI Mockup

High Fidelity
Final UI Layout and Design

LEVEL DESIGN
As we were using a custom-made engine to develop our game, I used other software such as Tiled and RPG Map Editor to design our maps.


TILED
Final Boss
Early Level Mockup
RPG MAP EDITOR
Final Boss
Level Design
Enemy Spreadsheet
To ensure a smooth game difficulty, we review and manage data on spreadsheets for the enemies and their respective skills for game balancing.
